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R4 Game Planning & Play Calling System Course
First Section - Framing Space
Lesson 1 - Dictating and Defining Space (13:40)
Lesson 2 - Discovering Space Relationships (19:48)
Lesson 3 - Diagnosing Negative Space Advantage (9:22)
Lesson 4 - Determining Defensive CAP Intent (18:26)
Second Section - Scheme Strategies
Lesson 5 - Detecting Pass Game Scheme Strategies (19:39)
Lesson 6 - Detecting Run Game Scheme Strategies
Section 3 - Personnel Accelerators
Lesson 7 - Deciphering Personnel Pass Accelerators (18:29)
Lesson 8 - Drilling Pass Accelerators
Lesson 9 - Deciphering Personnel Run Accelerators (11:49)
Lesson 10 - Drilling Run Accelerators (20:23)
Section 4 - Best Play
Lesson 11 - Deciding Best Pass Play (24:45)
Lesson 12 - Deciding Best Run Play (24:09)
Section 5 - R4 Game Plan Grid
Lesson 13 - Developing Game Plan Grid Part I (20:54)
Lesson 14 - Developing Game Plan Grid Part II (14:33)
Lesson 15 - Developing Game Plan Grid Part III (8:31)
Lesson 16 - Developing Game Plan Grid Part IV (7:48)
Lesson 17 - Developing Game Plan Grid Part V (20:06)
Section 6 - Mapping Concept Families
Lesson 18 - Diagramming 5 Intermediate Concept Pass Families (20:49)
Lesson 19 - Diagramming 5 Quick Concept Families (13:37)
Lesson 20 - Diagramming 5 Run Concept Families Part I (25:39)
Lesson 21 - Diagramming 5 Run Concept Families Part II (15:18)
Lesson 22 - Diagramming 5 Play Action Concept Families (13:52)
Lesson 23 - Diagramming 5 Screen Concept Families (10:24)
Lesson 24 - Diagramming 5 Pass Protection Families Part I (21:34)
Lesson 25 - Diagramming 5 Pass Protection Families Part II (10:16)
Lesson 26 - Diagramming 5 Personnel Formation Families (16:36)
Section 7 - Playbook & Playcalls
Lesson 27 - Drafting the R4 Playbook (9:16)
Lesson 28 - Developing the R4 Play Call Sheet (17:21)
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Lesson 23 - Diagramming 5 Screen Concept Families
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